February 1st, 2010

Tracking an 8-Piece Drum Kit for 5.1 Surround

The Project: Drums in 5.1

I am currently working on a recording of music that I have been writing with Penny Larson, the awesome-est drummer ever. We tracked the drums at U. Mass Lowell’s wonderful Rm 114, which is by far the best room I have ever worked in.  Big enough to make great drum sounds with lots of diffusion and enough low frequency absorption to prevent the room from being boomy or rumbly. It’s just totally delicious.

Penny and I first worked together recording Bryan McPherson’s “Fourteen Stories” and then subsequently on Sierra’s EP “Rocks.”

Penny Larson's 8 Piece Drum Set

Penny Larson's 8 Piece Drum Set

The record will be released in 5.1 Surround at 24bit 88.2kHz so there is a lot of opportunity to use the 360 degree soundstage to allow the kit to be heard in all of its glory.  There are lot of issues that arise when recording a really large drumset and I will talk a little about these types of issues.

mkit from the Front

8 Piece Drum Kit from the Front

Problems Micing a Large Kit

More Drums = More Mics = More Problems

As you add microphones to a drum setup, the potential for phasing and bleed problem increases exponentially.  More drums usually means closer together drums, so isolating the drums becomes difficult.  When sounds bleed into unintended microphones the possibility of phase cancellation or other problems increases as well.  Adding to the mix problems are a zillion cymbals that will cause physical problems with mic placement as well as bleeding problems.  Two objects can not be in the same place at the same time.

Microphone Selection and Techniques

Surround Microphones

Although I love recording with omni’s and a Jecklin Disk,  I decided to try something different for this particular drum tracking session.  The Jecklin Disk technique creates a very nice realistic stereo image, but I am not going for realistic in this case.  I want drums that are bigger than life and over-the-top.

Used a variation of spaced cardioids very similar to that used in the Decca-Tree style employed in the Fukada tree.  In this case I chose to use 2 Neumann KM140 Cardioid Small Diaphragm Mics for the left and right speakers and an AKG 414 XLS in Cardioid for the center channel.  I used a pair of Neumann TLM103 for room mics facing into an RPG Schroeder Diffusor away from the drum set.

Front 3 Microphones: Neumann KM140's with AKG 414 XLS in Cardioid in Center

Front 3 Microphones: Neumann KM140's with AKG 414 XLS in Cardioid in Center

Rear Surround Left Neumann TLM103 toward RPG Diffusor

Rear Surround Left Neumann TLM103 toward RPG Diffusor

To recap the surround microphone setup: Left, Center and Right “overheads” are actually in front of the kit to enable better balance between cymbals and drums.  Rear surround large diaphragm cardioids point away from the kit into the corners of the room.

Kick Drums (plural, as in two!)

I have always been a fan of the delicious warm thump produced by micing the front hole in the kick with an AKG D112.  It always provides a great tone, but can lack a little bit in fast transient response and clarity.  I have been using Earthworks TC25’s and SR25’s for the kick and snare drums.  The tiny diaphragms offer a tremendously accurate transient response and can handle very high SPLs.  I use the Kick Pad which ships with the SR25 to pad the mics output and scoop out the middle frequencies to create a great kick sound.  With most double kick players, one drum is the main drum and the other is used for accents and kick fills.

First Kick Drum: AKG D112 and Earthworks TC25

First Kick Drum: AKG D112 and Earthworks TC25

Second Kick Drum: AKG D112 and Earthworks SR25

Second Kick Drum: AKG D112 and Earthworks SR25

The Earthworks TC25 is an omni-directional microphone while the SR25 is Cardioid and provides a little bit of isolation with the pickup pattern.  I used the SR25 on the second kick drum and employed the Kick Pad in the signal chain, while I used the TC25 turned off axis on the main kick drum.  The TC25 has a flat response all the way down to earthquake, so I chose it for the main kick drum, while the second drum was happy with the slightly tighter sounding SR25.

Snare Drum

The first secret to a good snare sound is a good drummer and a good snare drum.  For this particular recording Penny brought 5 snares to choose from and I selected the one that sounded the closest to my ideal of the Al Green and Fleetwood Mac snare sounds: excellent attack, white noise snare sound, warm woody tone (sometimes obtained from Brass and Copper drums!), good tonal variation (rim, sidestick, center, flam, rim shot, etc), and a lot of low midrange (150 Hz - 300 Hz).  Again I used a two microphone technique using a traditional snare mic, Sennheiser 421, and an Earthworks TC25 omni.  The 421 provides the traditional proximity effect low mid whap (technical word) while the omni fleshes out the toal tone and timbre of the snare.  I place the omni pointing at the shell of the snare drum so that it picks up both the top and the bottom of the snare.

Snare Drum: Sennheiser 421 Over the Head (Warning: Never Try This Without A Great Pro Drummer

Snare Drum: Sennheiser 421 Over the Head (Warning: Never Try This Without A Great Pro Drummer

Snare Drum: Sennheiser 421 (View 2) DANGER! Amateur/Intoxicated/Drunk/Average Drummers WILL Destroy Mics in this Position!

Snare Drum: Sennheiser 421 (View 2) DANGER! Amateur/Intoxicated/Drunk/Average Drummers WILL Destroy Mics in this Position!

Snare Drum: TC25 Pointed at the Shell of the Drum

Snare Drum: TC25 Pointed at the Shell of the Drum

Toms (All Five of Them!)

There’s really no super secret tracking technique here, just 5 Sennheiser 441’s.  Currently the 441 is my favorite dynamic microphone period.  It has a wonderful pickup pattern rejecting sources to the sides and a very small rear lobe behind the microphone.  The 441 has fantastic tone, a great bump in the lows and low mids from the proximity response and rejects the other toms, drums and cymbals in the vicinity.  The hardest part of micing the toms on Penny’s ginormous kit was getting around the cymbals and other hardware.  Obviously the 441 is a large microphone and this does make it hard to use in tight spaces.

Tom No. 5: Sennheiser 441

Tom No. 5: Sennheiser 441

Tom No. 4: Sennheiser 441

Tom No. 4: Sennheiser 441

Tom No. 3: Sennheiser 441

Tom No. 3: Sennheiser 441

Tom No. 2: Sennheiser 441

Tom No. 2: Sennheiser 441

Tom No. 1: Sennheiser 441

Tom No. 1: Sennheiser 441

Notice in the Tom No. 1 photo that I had to use a mic clip from a 421 and LOTS of GAFFER’S TAPE to fashion a mic clip.  Sennheiser makes great sounding microphones but by far the absolute stupidest microphone clips EVER.  EVER.

Flat Ride Cymbal Spot Mic

After doing a few test takes, it became evident Penny’s flat ride cymbal just wasn’t cutting through the rest of the drum kit.  The tone of the flat rides is superb, but they become inaudible with a large or loud kit.  I used an AKG 452 under the cymbal to get it to push through the masking.  Even though the mic is pointing up, the cymbal isolates the mic from the other sounds so phasing wasn’t much of a problem.

Flat Ride Spot Mic: AKG 452

Flat Ride Spot Mic: AKG 452

Again, I cannot stress enough how important a great drummer and good drums are to getting the sound of a great kit.  Thanks Penny!

Penny Larson: The Great Drummer in the Center of the Sound

Penny Larson: The Great Drummer in the Center of the Sound

December 22nd, 2009

Cheaper Alternatives for Audio Cabling?

The following is a Facebook exchange that I had with a former student outfitting his new studio.  He raises some great questions about what makes a cable compatible with audio.

JB:
if i were to put an audio snake through 1 1/4 conduit and i were to use cat5 as a temporary cheap(free) way to do this would it work for 16 channels?

I know it will fit in the conduit.. at least thats what the electrician told me.
I am more interested in how well cat5 will work as a temporary audio cable

Hendrik:
CAT5 unfortunately will not work as audio cable unless you convert all the audio to digital first and then shoot it down the line. This would be REALLY expensive. CAT5 isn’t shielded, though the “twisted pair” nature of it does help a little. CAT5 has 4 pairs of very thin solid core wire, so that you would only get you 4 channels, even if there was a shield.

Your best cheap option for 16 channels is to buy 16 channel snake cable and solder the ends without the breakout box. Redco does sometimes have used snakes for sale.
Do you need all 16 channels? What else is in the conduit? If there’s any power there don’t run any audio into it!

I like Clark Wire’s cable because of the color coding and a very convenient drain wire
http://www.clarkwire.com/cat700AudioSnakeAnalog.htm

Do you mind if I post your question anonymously on my blog?

JB:
Go right ahead and put it on your blog. I figured the lack of shield would destroy me. I am just in a situation where i can get way more than a hundred feet of it for free and was wishing it would work. i only need to go about 50-60ft so i would have done 4+ runs of it.

The conduit is going to be along the baseboard and the power is going to be ran through the ceiling and come down where needed about 12-18inches up the wall.

My parents have a mid sized barn(closer to small i guess) that they currently rent out. The renters have told my parents they will no longer need it after January. I was hoping to get a little project space for when i am not busy over the summer. i might “steal” some of the “broken” dmx/XLR from work and see what i can do with that before buying stuff i can’t afford ha ha.

on a side note…
Will 5 wire DMX work if i just don’t use a wire?

Hendrik:
DMX Cable has higher impedance than audio cable because it’s for data. DMX is around 110 Ohms while audio cable is around 70 Ohms. I also think DMX cable has thicker shielding. You could probably use DMX cable for digital connections like AES-EBU which also uses an XLR connector.

It’s possible that you could send audio on a DMX cable but you might get signal loss because of the higher impedance. I wouldn’t risk it personally. I would see if you could find a used snake somewhere and fix what needs to be fixed.  Sometimes companies have short lengths of cable that they will sell for a discount.

Good luck!

November 8th, 2009

Review: PreSonus Faderport with Sonar PE

The Faderport by Presonus

The Faderport by Presonus

This week I purchased the Presonus Faderport for use with my DAW, Sonar Producer Edition 8.31.  I have been finding that I really like the immediate control and hand/ear coordination that a real fader provides because I have been working a lot on the API Vision at U. Mass Lowell.  I read a zillion comparisons between the Faderport and Frontier Design’s Alphatrack, a similar single fader automation encoding device. Here’s a very interesting video that compared the speed of the faders on both units.

As you can see from the video, the Faderport’s reaction time is significantly faster than the Alphatrack.  It should be noted that fades as fast as the ones in the video are pretty rare.  For something this fast, most of us would do a mute automation and not a super fast fader move.  The fader on the Faderport is very nice feeling.  It’s quite smooth and although it is a little noisy, it is clearly the highlight of the unit.

The pan knob frankly sucks.  It is a detented pot, so it clicks as you turn it.  There is no specific center detent and in Sonar after you move the pan control the closest you can get to center is +/- 1%.  You also need to rotate the knob completely several times before you get a hard pan left or right.  The pan control is actually more cumbersome than doing fade automation with a mouse.

The instructions for install are really poor.  For individual DAWs you can’t use the included CD-ROM for the installation.  Rather you need to go to the PreSonus website and download a specific driver/plugin for your DAW, but they don’t tell you this in the instructions.  The Sonar driver doesn’t include the feature of being able to program the single user-assigned button with a task and the PROJ button (which is supposed to open the track/edit view in Sonar) doesn’t work at all.  You can open the Mix window and the Transport control, but not the Edit window which is the most commonly used window in Sonar.

It also isn’t clear if you can assign the fader or the pan control to anything other than volume or pan, so you are REALLY limited as to what you can control and automate from the device.  All in all I found the Faderport pretty disappointing and I plan on returning it and getting an Alphatrack.

Here’s the video overview of the PreSonus:

November 2nd, 2009

Daking FET II Compressor Review: Super Fast and Transparent

Daking Audio Gear: Mic Pre IV and 3 FET II Compressors

Daking Audio Gear: Mic Pre IV and 3 FET II Compressors

I currently have three of these units in my studio right now and I have had a chance to really put them through their paces.

First, I should say that the sound quality on these units is pristine. There is very little coloration of the sound even when using heavy compression. Many compressors seem to roll off high end when they attenuate heavily, but this is not the case with the FET II. The FET II uses Jensen transformers both in and out of the unit and the pc board is extremely clean and well designed. The FET is in a socket so if it were ever to go bad, it is easy to replace.

The FET II excels at transparent compression and is easily used on bus or program material where lesser compressors really start to sound yucky. The attack times vary between 250 micro seconds to 64 milliseconds and it’s fast enough to be used effectively as a brickwall limiter if desired. The release characteristics are I think what really set the compressor apart though. You have some standard settings of .5 - 1.5 seconds, but also some really nice dual time constant releases designed to mimic some of the nicest compressors in history. The idea behind dual time constant release is this: the compressor releases a little fast at the beginning and then slows down. This effectively eliminates the “pumping and breathing” sounds associated with more abrupt release times.

I have also been able to get some really nice vocal distortion (think Flood’s production techniques) out of it by using the fastest attack and release times and a very high ratio (20:1). Then I drive a very hot signal (over +20) and get a very pretty sounding harmonic distortion very appropriate for alternative rock vocals like NIN, PJ Harvey or Smashing Pumpkins.

I recommend using only XLR cables in and out of the unit, you can use a 1/4″ input but it boosts the signal 14 dB to make up for the -10/+4 difference in operating levels between consumer and pro gear. Another odd thing is the power supply (external, but not a wall wart) uses a DB25 connector which looks pretty weird, but works perfectly well. Just make sure your intern doesn’t try to run the power supply into the DB25 input on an audio interface or multitrack….Bad intern! Bad intern!

You can link two units together to work in stereo with a 1/4″ guitar cable. The sidechaining connection uses DC summing to tell the linked unit when to compress and does not send audio. The FET III does audio summing, but it’s in stereo and is geared more towards working in stereo anyway.

All of the knobs on the unit are switches so you can set two or more compressors exactly the same way and repeat your settings later on. The knobs are really heavy and feel like you’re really working with pro gear.

All in all this is a great compressor with excellent transparent compression that doesn’t color the sounds you are working with. You can use it to chase the waveform to create harmonic distortion with the fastest attack settings to add a little crunch to vocals, bass or drums.

I can’t recommend it more highly.

October 31st, 2009

Audio Quality: How to Build a Listening Room (Part 2)

Just a quick update about our listening room project.  It turns out the New England Institute of Art will not be interested in treating room 112 because the room is being given to the admissions department.  There is currently no information about where the new room will be located.  I have been told that NEIA has recently built a new critical listening space in a different building, but I have not seen the space yet.

So we are on the search for another room to work in!  Please send a note or leave a comment if you think you might know of a good room for us to work in.
Thanks!

Hendrik

October 24th, 2009

Audio Quality: How to Build a Listening Room (Part 1)

At this year’s AES meeting in New York City, the AES Educators took up the topic of how to teach our students to recognize and strive for the highest quality audio possible.  In order for us to teach  techniques to attain the highest audio quality,  students must have access to good listening environments. The traditional concept behind building a great listening room is to build a room which is essentially a studio control room.  Unfortunately this is extremely expensive, usually requires an acoustician and often an architect and is way out of the price range of most learning institutions.   What is needed is a clear set of guidelines to convert existing horrible sounding rooms into adequate critical listening spaces as cheaply as possible.

Gone are the days of the listening party, where people would come together and listen quietly to music together.  But the listening party teaches us a lot about what a listening room should be like.  Here are some ideals that we should strive for in the listening room:

  1. As Quiet as Possible
  2. As Symmetrical as Possible
  3. Use DIY Acoustic Treatment to Control Problems
  4. The Best Loudspeakers that Can Be Afforded in Good Positions
  5. Use the Creation of a Listening Room to Educate the Students

I teach Audio Technology 2 at the New England Institute of Art in a concrete box, which arguably the worst possible environment to do critical listening in.  If memory serves the dimensions are about 17 x 19 feet with 10 foot ceilings with a drop ceiling at about 8 feet.  I will try to use this room as the guinea pig room to talk about these issues. With any luck, I will get permission and a small budget to improve the room’s acoustics so that it becomes a better environment both for listening and for teaching.

- Hendrik

In the spirit of using my blog as a great way of complaining about the general state of the world I offer the following whine:

Today we have a great many adversaries to high quality audio, some of which I have outlined below:

  1. The dominant listening device is an iPod with Apple-made earbuds. (eew!)
  2. Most modern music productions are over-compressed so that they sound as loud as the other over-compressed recordings. (grody!) This is usually referred to as The Loudness Wars. (Also check out: The Death of High Fidelity)
  3. The second most dominant listening device is the car. (very noisy!)
  4. The third most dominant listening device is the craptop computer. (Noooooo!!!!)
October 1st, 2009

Woody Giessmann of the Del Fuegos Talks about Working with Hendrik at Indecent Music

September 15th, 2009

Recording at Indecent Music with Hendrik

The following video is about my recording philosophy and the gear that I use at Indecent Music.  I record, mix, and master out of Indecent Music.  I also provide audio engineering training and private lessons so that song writers can learn to be more effective at making their own demos.

August 2nd, 2009

Before You Come to the Studio to Record an Album…

Many potential clients ask me the same questions before they come into the studio to work on their albums or EPs:

What should I do to prepare myself to make a great recording?

Should I record a demo myself first?

I almost always answer the questions with more questions:

1.  Why do you want to make a recording?

Is it to get gigs?  Sell at gigs?  Try to get licensing for TV or movies? Is it to finally hear the music the way that you hear it in your head? Is it to document your songs accurately to the way you play them or is it to fully realize the full arrangements with drum, bass, strings, urdu?

2.  Who is the audience of the recording?

Record label executives  or your friends and fans?  Are you the audience for your own music or are you trying to sell this stuff?  Are you planning on giving it away as a promotional tool to help build your following?

3.  Are you ready to record in a studio now or do you want to demo the songs to figure out how they should be arranged and performed?

Usually demoing the songs yourself will help you figure out what you haven’t practiced enough, and force you to think about the dynamics and the tempos and the form in a way that you haven’t already.  I always want artists to know the tempos of the songs before they come to the studio.  If they can bring lyric sheet with chord changes that also really helpful as well.

If you have a way to record yourself, I would always do at least some recording yourself to help you figure out what you are trying to do.  The recording equipment can be very simple, like GarageBand, a 4-Track or 8-Track cassette or digital recorder, or something a little more sophisticated like a full-blown DAW like Sonar, Logic,  Cubase or ProTools.

After you have had a chance to record simple versions of the tunes with piano or guitar and voice, then you can think about adding other instruments in a much more concrete way.  Some music might start with a drum pattern or loop and build from there.

After you you have done all this pre-production, it will be time to start talking to a good producer or engineer to help really get the recording process planned and started.  As a engineer, it’s much easier for me to do my job when the music is more fully formed before I start my work.  As a producer, I like to be involved in the music process as early as possible so I can help to shape the form, dynamics and feel of the song while the song writing is in process.

July 4th, 2009

How to Become a Hip Hop Producer

Their is difference between someone who makes beats - meaning composing and performing (or programming) original instrumental music, someone who is really a producer, and a recording engineer that specializes in hip hop tracking and production.

The fastest way to learn to beat making is to make beats with whatever you have available. I have worked with a couple of heads who were complete geniuses with the Playstation software from MTV. Their music was simply amazing. Software that is highly under-rated is FL Studio or FruityLoops. The step sequencer is the easiest way to make music quickly. Read the manual! Watch videos online.  Start working with as many other beat makers that you can find on the net, in your home town. For me, competition made me write stuff that was much better than working by myself in a vacuum. The three big instruments to learn would be keys, drums, and bass. You did not need to work in a studio to do this kind of work. You need a computer, a decent audio interface (Not an M-Box), and a couple of nice monitors. If money is a factor, don’t get a Mac. You get a lot more computer in the PC world and there’s tons of software available.

A real producer puts the whole show together. They hire everyone, often write songs with the artists, choose the studio to work in, find live musicians to fill out the sound. Sometimes that means doing everything yourself. A lot of the time the producer FUNDS the project and gets the biggest share of the profit (if any).  A producer is a big picture person usually with an excellent understanding of the psychology of creative people, motivation, fear, competition and excellence. This is something that comes with lots of experience, a strong musical background, charisma and usually fame or money.

An engineer deals with the tiniest details of tracking and mixing. Moving a mic a half inch, rotating a mic off axis, how to attenuate the peaks of the kick to get it to sound bigger, without making it wimpy. Attack and Release time minutia for compressing drums, bass and vocals. How the sound stage can be used to the best advantage, how to either avoid masking or use it to create new timbres. You need to learn this either in a studio as an apprentice, in a good audio school that has great facilities (I teach at New England Institute of Art in Boston and at U. Mass Lowell both have great facilities) and then leverage that into getting good internships.

Sometimes there are people who really are all three. Sometimes you will find yourself in one role or the other depending on who you’re working with.

The best job to get to learn audio engineering is working for live sound companies as a grunt. You will carry the bass bins, mic stands and a 43 foot console. But you will get to watch the FOH and monitor guys throw down. Live is good because it forces you to learn to do things quickly and it puts you around dozens of musicians every weekend. Not wanting to be embarassed is a very powerful way to learn.  You are always on stage being watched from the time you load in, to the time you strike the stage.

(posted to GearSlutz 7-4-09)