Archive for the ‘DIY’ Category

Studio Construction Photos: Con-Fusion Entertainment

Saturday, June 12th, 2010

Several months ago I was approached by two former students (Evan Schlosser and Robie Rowland) at the New England Institute of Art to help them to design a studio in a rented space in Allston.  They introduced me to their partner Arjun Ray and I started consulting with them.  The space was being converted into rehearsal  spaces and construction was already underway in the space to convert it from an office building into a rehearsal room.  We would convert that into a fully-functional professional studio.

After measuring the space and investigating the existing construction, I came up with a design that would isolate the studio from their 3 neighbors as much as possible and that would provide them with 2 large and functional live rooms and  a good sized and well proportioned control room.  My initial design follows but had to be altered some to address problems such as sprinkler and HVAC locations.

Original Studio Design

The Original Design for Con-Fusion Entertainment's Studio

One of the things that is very nice about the space is the two large windows allowing natural light into the studio’s control room.  I designed all of the spaces to avoid parallel wall to help prevent problems with standing waves and the accumulation of low frequencies in less-than-ideal locations.  The rectangular space is broken up in such a way that the control room gets larger the further away from the mix position.  Both the live rooms have site-lines to the control room as well.  The control room, where the most time will be spent, is the largest room and will allow for comfortable seating for producers, engineers and their clients.

Here are some of the early construction photos.  In the pictures are Arjun Ray, Robie Rowland and Evan Schlosser (The 3 partners of Con-Fusion Entertainment), and Mike, Rick and Robie the Elder.  I tried to create some order to the photos to create a narrative.  At this point, nearly all of the metal studs are in place and drywall is starting to be hung.

Looking at control room from inside the large live room

Looking at control room from inside the large live room

View out of the control room door

View out of the control room door

View into the corner of the control room

View into the corner of the control room

View out the main control room window

View out the main control room window

The wall makes a slight job at the studio entrance

The wall makes a slight job at the studio entrance

Exterior walls filled with 703 fiberglass insulation

Exterior walls filled with 703 fiberglass insulation

Detail of the double wall construction

Detail of the double wall construction

3 Layer studio window in progress

3 Layer studio window in progress

Detail of finished studio window

Detail of finished studio window

Cutting metal studs makes sparks!

Cutting metal studs makes sparks!

Placing the first piece of gypsum board

Placing the first piece of gypsum board (from the left: Evan, Robie and Arjun)

Arjun sealing the top edge of the drywall

Arjun sealing the top edge of the drywall

Signatures of the builders on the first drywall

Signatures of the builders on the first drywall

So those are some of the pictures of the progress.  I would love to hear your thoughts!

Building a New 20-Space Rack

Tuesday, June 8th, 2010

I was really bummed when my 20-Space Raxxess mobile rack disintegrated on me with all of my most expensive gear in it.  The bottom collapsed and then the whole thing twisted breaking the sides as well.  I was not at all impressed with Raxxess’ design after looking at it closely.  The entire weight of both sides of the rack is held up by 6 metal pins in 3/4 inch particle board.  Not a good design.  So I called Raxxess and they agreed to send me the broken parts after they grilled me about how heavy my equipment was and what I was using it for.  It’s a rack and I put audio gear in it and it broke because the design is bad.  The guys on the phone were pretty snotty, but they did agree to send me the replacement parts and they did it pretty quickly.  Then I thought, “Do you want to put your favorite rack gear in a rack that previously disintegrated?”

Broken Raxxess Caster Plate

The broken pin holes on the bottom plate of the Raxxess rack

Detail of Broken Raxxess Rack

A detail of the broken particle board

So I decided to build a replacement instead.  The new version is MUCH stronger, better designed, has bigger casters and it is generally awesome.  I DIY.  It would have been faster and maybe cheaper just to buy a new crappy rack, but I wouldn’t be very proud of it!

Top Corner of New Rack

Top Corner of New Rack

Big Fucking Wheels

Big Fucking Wheels (For Off-Road Recordin')

Side View of New Rack

Side View of New Rack

Cable Tie Mounts

Cable Tie Mounts

Cable Tied Power Cables Down the Right Rear

Cable Tied Power Cables Down the Right Rear

Fully Wired Rack

Fully Wired Rack with Optional Squirrel's Nest

I would love to see other people homemade audio equipment racks!  This one is probably only going to be loved by me and the family of squirrels that made their home in the back!

Tracking an 8-Piece Drum Kit for 5.1 Surround

Monday, February 1st, 2010

The Project: Drums in 5.1

I am currently working on a recording of music that I have been writing with Penny Larson, the awesome-est drummer ever. We tracked the drums at U. Mass Lowell’s wonderful Rm 114, which is by far the best room I have ever worked in.  Big enough to make great drum sounds with lots of diffusion and enough low frequency absorption to prevent the room from being boomy or rumbly. It’s just totally delicious.

Penny and I first worked together recording Bryan McPherson’s “Fourteen Stories” and then subsequently on Sierra’s EP “Rocks.”

Penny Larson's 8 Piece Drum Set

Penny Larson's 8 Piece Drum Set

The record will be released in 5.1 Surround at 24bit 88.2kHz so there is a lot of opportunity to use the 360 degree soundstage to allow the kit to be heard in all of its glory.  There are lot of issues that arise when recording a really large drumset and I will talk a little about these types of issues.

mkit from the Front

8 Piece Drum Kit from the Front

Problems Micing a Large Kit

More Drums = More Mics = More Problems

As you add microphones to a drum setup, the potential for phasing and bleed problem increases exponentially.  More drums usually means closer together drums, so isolating the drums becomes difficult.  When sounds bleed into unintended microphones the possibility of phase cancellation or other problems increases as well.  Adding to the mix problems are a zillion cymbals that will cause physical problems with mic placement as well as bleeding problems.  Two objects can not be in the same place at the same time.

Microphone Selection and Techniques

Surround Microphones

Although I love recording with omni’s and a Jecklin Disk,  I decided to try something different for this particular drum tracking session.  The Jecklin Disk technique creates a very nice realistic stereo image, but I am not going for realistic in this case.  I want drums that are bigger than life and over-the-top.

Used a variation of spaced cardioids very similar to that used in the Decca-Tree style employed in the Fukada tree.  In this case I chose to use 2 Neumann KM140 Cardioid Small Diaphragm Mics for the left and right speakers and an AKG 414 XLS in Cardioid for the center channel.  I used a pair of Neumann TLM103 for room mics facing into an RPG Schroeder Diffusor away from the drum set.

Front 3 Microphones: Neumann KM140's with AKG 414 XLS in Cardioid in Center

Front 3 Microphones: Neumann KM140's with AKG 414 XLS in Cardioid in Center

Rear Surround Left Neumann TLM103 toward RPG Diffusor

Rear Surround Left Neumann TLM103 toward RPG Diffusor

To recap the surround microphone setup: Left, Center and Right “overheads” are actually in front of the kit to enable better balance between cymbals and drums.  Rear surround large diaphragm cardioids point away from the kit into the corners of the room.

Kick Drums (plural, as in two!)

I have always been a fan of the delicious warm thump produced by micing the front hole in the kick with an AKG D112.  It always provides a great tone, but can lack a little bit in fast transient response and clarity.  I have been using Earthworks TC25’s and SR25’s for the kick and snare drums.  The tiny diaphragms offer a tremendously accurate transient response and can handle very high SPLs.  I use the Kick Pad which ships with the SR25 to pad the mics output and scoop out the middle frequencies to create a great kick sound.  With most double kick players, one drum is the main drum and the other is used for accents and kick fills.

First Kick Drum: AKG D112 and Earthworks TC25

First Kick Drum: AKG D112 and Earthworks TC25

Second Kick Drum: AKG D112 and Earthworks SR25

Second Kick Drum: AKG D112 and Earthworks SR25

The Earthworks TC25 is an omni-directional microphone while the SR25 is Cardioid and provides a little bit of isolation with the pickup pattern.  I used the SR25 on the second kick drum and employed the Kick Pad in the signal chain, while I used the TC25 turned off axis on the main kick drum.  The TC25 has a flat response all the way down to earthquake, so I chose it for the main kick drum, while the second drum was happy with the slightly tighter sounding SR25.

Snare Drum

The first secret to a good snare sound is a good drummer and a good snare drum.  For this particular recording Penny brought 5 snares to choose from and I selected the one that sounded the closest to my ideal of the Al Green and Fleetwood Mac snare sounds: excellent attack, white noise snare sound, warm woody tone (sometimes obtained from Brass and Copper drums!), good tonal variation (rim, sidestick, center, flam, rim shot, etc), and a lot of low midrange (150 Hz – 300 Hz).  Again I used a two microphone technique using a traditional snare mic, Sennheiser 421, and an Earthworks TC25 omni.  The 421 provides the traditional proximity effect low mid whap (technical word) while the omni fleshes out the toal tone and timbre of the snare.  I place the omni pointing at the shell of the snare drum so that it picks up both the top and the bottom of the snare.

Snare Drum: Sennheiser 421 Over the Head (Warning: Never Try This Without A Great Pro Drummer

Snare Drum: Sennheiser 421 Over the Head (Warning: Never Try This Without A Great Pro Drummer

Snare Drum: Sennheiser 421 (View 2) DANGER! Amateur/Intoxicated/Drunk/Average Drummers WILL Destroy Mics in this Position!

Snare Drum: Sennheiser 421 (View 2) DANGER! Amateur/Intoxicated/Drunk/Average Drummers WILL Destroy Mics in this Position!

Snare Drum: TC25 Pointed at the Shell of the Drum

Snare Drum: TC25 Pointed at the Shell of the Drum

Toms (All Five of Them!)

There’s really no super secret tracking technique here, just 5 Sennheiser 441’s.  Currently the 441 is my favorite dynamic microphone period.  It has a wonderful pickup pattern rejecting sources to the sides and a very small rear lobe behind the microphone.  The 441 has fantastic tone, a great bump in the lows and low mids from the proximity response and rejects the other toms, drums and cymbals in the vicinity.  The hardest part of micing the toms on Penny’s ginormous kit was getting around the cymbals and other hardware.  Obviously the 441 is a large microphone and this does make it hard to use in tight spaces.

Tom No. 5: Sennheiser 441

Tom No. 5: Sennheiser 441

Tom No. 4: Sennheiser 441

Tom No. 4: Sennheiser 441

Tom No. 3: Sennheiser 441

Tom No. 3: Sennheiser 441

Tom No. 2: Sennheiser 441

Tom No. 2: Sennheiser 441

Tom No. 1: Sennheiser 441

Tom No. 1: Sennheiser 441

Notice in the Tom No. 1 photo that I had to use a mic clip from a 421 and LOTS of GAFFER’S TAPE to fashion a mic clip.  Sennheiser makes great sounding microphones but by far the absolute stupidest microphone clips EVER.  EVER.

Flat Ride Cymbal Spot Mic

After doing a few test takes, it became evident Penny’s flat ride cymbal just wasn’t cutting through the rest of the drum kit.  The tone of the flat rides is superb, but they become inaudible with a large or loud kit.  I used an AKG 452 under the cymbal to get it to push through the masking.  Even though the mic is pointing up, the cymbal isolates the mic from the other sounds so phasing wasn’t much of a problem.

Flat Ride Spot Mic: AKG 452

Flat Ride Spot Mic: AKG 452

Again, I cannot stress enough how important a great drummer and good drums are to getting the sound of a great kit.  Thanks Penny!

Penny Larson: The Great Drummer in the Center of the Sound

Penny Larson: The Great Drummer in the Center of the Sound

Cheaper Alternatives for Audio Cabling?

Tuesday, December 22nd, 2009

The following is a Facebook exchange that I had with a former student outfitting his new studio.  He raises some great questions about what makes a cable compatible with audio.

JB:
if i were to put an audio snake through 1 1/4 conduit and i were to use cat5 as a temporary cheap(free) way to do this would it work for 16 channels?

I know it will fit in the conduit.. at least thats what the electrician told me.
I am more interested in how well cat5 will work as a temporary audio cable

Hendrik:
CAT5 unfortunately will not work as audio cable unless you convert all the audio to digital first and then shoot it down the line. This would be REALLY expensive. CAT5 isn’t shielded, though the “twisted pair” nature of it does help a little. CAT5 has 4 pairs of very thin solid core wire, so that you would only get you 4 channels, even if there was a shield.

Your best cheap option for 16 channels is to buy 16 channel snake cable and solder the ends without the breakout box. Redco does sometimes have used snakes for sale.
Do you need all 16 channels? What else is in the conduit? If there’s any power there don’t run any audio into it!

I like Clark Wire’s cable because of the color coding and a very convenient drain wire
http://www.clarkwire.com/cat700AudioSnakeAnalog.htm

Do you mind if I post your question anonymously on my blog?

JB:
Go right ahead and put it on your blog. I figured the lack of shield would destroy me. I am just in a situation where i can get way more than a hundred feet of it for free and was wishing it would work. i only need to go about 50-60ft so i would have done 4+ runs of it.

The conduit is going to be along the baseboard and the power is going to be ran through the ceiling and come down where needed about 12-18inches up the wall.

My parents have a mid sized barn(closer to small i guess) that they currently rent out. The renters have told my parents they will no longer need it after January. I was hoping to get a little project space for when i am not busy over the summer. i might “steal” some of the “broken” dmx/XLR from work and see what i can do with that before buying stuff i can’t afford ha ha.

on a side note…
Will 5 wire DMX work if i just don’t use a wire?

Hendrik:
DMX Cable has higher impedance than audio cable because it’s for data. DMX is around 110 Ohms while audio cable is around 70 Ohms. I also think DMX cable has thicker shielding. You could probably use DMX cable for digital connections like AES-EBU which also uses an XLR connector.

It’s possible that you could send audio on a DMX cable but you might get signal loss because of the higher impedance. I wouldn’t risk it personally. I would see if you could find a used snake somewhere and fix what needs to be fixed.  Sometimes companies have short lengths of cable that they will sell for a discount.

Good luck!

Please let me know if anyone finds out some new cheaper ways of doing our work!

Audio Quality: How to Build a Listening Room (Part 1)

Saturday, October 24th, 2009

At this year’s AES meeting in New York City, the AES Educators took up the topic of how to teach our students to recognize and strive for the highest quality audio possible.  In order for us to teach  techniques to attain the highest audio quality,  students must have access to good listening environments. The traditional concept behind building a great listening room is to build a room which is essentially a studio control room.  Unfortunately this is extremely expensive, usually requires an acoustician and often an architect and is way out of the price range of most learning institutions.   What is needed is a clear set of guidelines to convert existing horrible sounding rooms into adequate critical listening spaces as cheaply as possible.

Gone are the days of the listening party, where people would come together and listen quietly to music together.  But the listening party teaches us a lot about what a listening room should be like.  Here are some ideals that we should strive for in the listening room:

  1. As Quiet as Possible
  2. As Symmetrical as Possible
  3. Use DIY Acoustic Treatment to Control Problems
  4. The Best Loudspeakers that Can Be Afforded in Good Positions
  5. Use the Creation of a Listening Room to Educate the Students

I teach Audio Technology 2 at the New England Institute of Art in a concrete box, which arguably the worst possible environment to do critical listening in.  If memory serves the dimensions are about 17 x 19 feet with 10 foot ceilings with a drop ceiling at about 8 feet.  I will try to use this room as the guinea pig room to talk about these issues. With any luck, I will get permission and a small budget to improve the room’s acoustics so that it becomes a better environment both for listening and for teaching.

- Hendrik

In the spirit of using my blog as a great way of complaining about the general state of the world I offer the following whine:

Today we have a great many adversaries to high quality audio, some of which I have outlined below:

  1. The dominant listening device is an iPod with Apple-made earbuds. (eew!)
  2. Most modern music productions are over-compressed so that they sound as loud as the other over-compressed recordings. (grody!) This is usually referred to as The Loudness Wars. (Also check out: The Death of High Fidelity)
  3. The second most dominant listening device is the car. (very noisy!)
  4. The third most dominant listening device is the craptop computer. (Noooooo!!!!)

How to Become a Hip Hop Producer

Saturday, July 4th, 2009

Their is difference between someone who makes beats – meaning composing and performing (or programming) original instrumental music, someone who is really a producer, and a recording engineer that specializes in hip hop tracking and production.

The fastest way to learn to beat making is to make beats with whatever you have available. I have worked with a couple of heads who were complete geniuses with the Playstation software from MTV. Their music was simply amazing. Software that is highly under-rated is FL Studio or FruityLoops. The step sequencer is the easiest way to make music quickly. Read the manual! Watch videos online.  Start working with as many other beat makers that you can find on the net, in your home town. For me, competition made me write stuff that was much better than working by myself in a vacuum. The three big instruments to learn would be keys, drums, and bass. You did not need to work in a studio to do this kind of work. You need a computer, a decent audio interface (Not an M-Box), and a couple of nice monitors. If money is a factor, don’t get a Mac. You get a lot more computer in the PC world and there’s tons of software available.

A real producer puts the whole show together. They hire everyone, often write songs with the artists, choose the studio to work in, find live musicians to fill out the sound. Sometimes that means doing everything yourself. A lot of the time the producer FUNDS the project and gets the biggest share of the profit (if any).  A producer is a big picture person usually with an excellent understanding of the psychology of creative people, motivation, fear, competition and excellence. This is something that comes with lots of experience, a strong musical background, charisma and usually fame or money.

An engineer deals with the tiniest details of tracking and mixing. Moving a mic a half inch, rotating a mic off axis, how to attenuate the peaks of the kick to get it to sound bigger, without making it wimpy. Attack and Release time minutia for compressing drums, bass and vocals. How the sound stage can be used to the best advantage, how to either avoid masking or use it to create new timbres. You need to learn this either in a studio as an apprentice, in a good audio school that has great facilities (I teach at New England Institute of Art in Boston and at U. Mass Lowell both have great facilities) and then leverage that into getting good internships.

Sometimes there are people who really are all three. Sometimes you will find yourself in one role or the other depending on who you’re working with.

The best job to get to learn audio engineering is working for live sound companies as a grunt. You will carry the bass bins, mic stands and a 43 foot console. But you will get to watch the FOH and monitor guys throw down. Live is good because it forces you to learn to do things quickly and it puts you around dozens of musicians every weekend. Not wanting to be embarassed is a very powerful way to learn.  You are always on stage being watched from the time you load in, to the time you strike the stage.

(posted to GearSlutz 7-4-09)

How To Use a Compressor: Understanding Dynamics

Saturday, June 27th, 2009

One of the hardest audio processors to understand is the compressor.  Even after several years of using compressors many of my students and readers still have lots of questions about how to dial in the sound that they are trying to get.  Compressors are in the Dynamics Processors family which also includes limiters, expanders, gates and noise reduction.  Dynamics processors work in the Amplitude Domain.  Compressors work on the amplitude of an audio signal, which is basically the loudness of the signal.  Look at a waveform view of an audio signal:

Graph of a Sine Wave with Amplitude and Frequency

Graph of a Sine Wave with Amplitude and Frequency

The vertical axis shows Amplitude, which in analog (electrical)  audio refers to the amount of voltage in an analog signal. When the wave is above the center line, then the voltage is positive and when the wave is below the line the voltage is negative. Audio (in the electrical analog sense)  is AC or Alternating Current which means the voltage goes from positive to negative and then back again. The further away from the center line, the higher the voltage and the louder the wave will sound.

The Dynamics of music is generally thought to be the differences between the loud parts of music and the quiet parts of the music.  The dynamics of audio includes all of the differences in amplitude along the waveform.  In most pop music, for instance, the loudest parts of the music are the snare drum hits, followed by the lead vocal, then the background music. Notice in the following image the red dots above the waveform.  They are marking the locations of the snare and kick drum hits in the music.

The red dots mark the locations of the snare and kick drum hits.

The red dots mark the locations of the snare and kick drum hits.

Notice that there is audio in between the loud hits as well, but that it just has a lower amplitude. Compressors and all dynamics-based effects work on the amplitude of the audio, to adjust and change the differences in voltage.  The loudest level in digital audio is 0 dB Full Scale or (0 dB FS) which means that anything above that level will be distorted or simply just an error.  We can’t change the loudest possible level, but we can change everything that is below that level.

What a compressor does:

A compressor attenuates (decreases amplitude) audio that is above a threshold by a ratio.  The attack time is how quickly the compressor starts to attenuate the signal after the threshold is exceeded and the release time is how quickly the compressor stops attenuating the signal when the audio drops below the threshold level.

Probably the most common use of a compressor is to make an audio signal sound louder without peaking out the signal and causing clipping and distortion.  In a nutshell, the loudest parts of the audio signal (the peaks) are made a little bit quieter so that all of the signal can be boosted by the amount that the peaks were attenuated.

Preparing Beats and Instrumentals for a Vocal Session

Friday, March 13th, 2009

I work with a bunch of hip-hop artists and a few R&B singers. Most of the time they bring their own instrumentals to the studio instead of having me write music for them. I usually charge $300 or so to write and produce instrumentals for artists and there are 3 zillion kids with FL Studio using the title producer that will put something together for free.

The problem with free beats is that most of the time the quality of the audio really sucks.  Most MC’s are downloading instrumentals off of the web or the beats are coming in over email.  These are always compressed files which lack accuracy and sound quality.  OGG Vorbis files, MP3’s, WMA’s and Apple’s M4P’s or AAC’s all can sound pretty bad.  If you are starting a recording project, you want to start with the best quality audio that’s possible.  The following guidelines are intended to help people avoid releasing crappy sounding music.  Mix down your instrumentals using the following suggestions as a guide.

  1. Use full-quality uncompressed digital audio like WAV or AIFF files.  At the very least, these files should be 16 bit 44.1Khz stereo files.  I prefer to work with 24 bit files at either 44.1 Khz or 88.2 Khz.  The quality of the audio is much better and is easier to manipulate.  Using uncompressed files is the best way of ensuring that your engineer will be able to make a great mix of your songs.
  2. If you must use a compressed file-format, use FLAC (the Free Lossless Audio Codec) <http://flac.sourceforge.net/>
    FLAC is great because it is lossless, which means that even though the files are smaller than uncompressed files, they sound just as good as uncompressed files.  By using additional processor power you can make FLAC files even smaller.  In a series of tests that I did with my colleague Connor Smith, we discovered that FLAC was capable of shrinking our test file of uncompressed audio at 5.3 MB down to 1.6 MB without loosing any audio quality at all. FLAC files are sometimes small enough for people to email if they are short.
  3. Give the engineer stems. Stems are separate stereo tracks for each of the instruments in the instrumental.  For instance, you would have separate files for the drums, the bass, the rhythm instruments, the keyboards, the samples.  When you give the engineer stems they are able to mix the different instruments with the vocals.  A lot of the time the instruments block out the vocals in a mix.  If you send stems, the engineer can lower the instruments without lowered the drums and the bass. If you don’t bring stems, the engineer can’t leave the drums loud if the instruments are getting in the way of the vocals.
  4. If you have to use compressed lossy files, use the best possible quality that you can get.  OGG Vorbis, MP3, WMA, and AAC/M4P all offer the option of making higher quality files that are larger in size or smaller files that sound bad.  Here’s the audio choices going from best sounding to worst sounding:Ogg Vorbis (.ogg) is Open Source, Free and Awesome <http://www.vorbis.com/>
    Microsoft’s Windows Media Audio (.wma) <http://www.microsoft.com/windows/windowsmedia/forpros/codecs/audio.aspx>
    Apple’s Advanced Audio Codec (.aac or .m4p) <http://www.apple.com/quicktime/technologies/aac/>
    Mp3 (.mp3) MPEG layer 3 (Motion Picture Engineering Group) <http://lame.sourceforge.net/>
  5. Use the highest bit rate that you can use with all of the above audio formats.  I recommend a minimum bit rate of 256 Kbps for Ogg, WMA and AAC, but a minimum of 320 Kbps for MP3 audio.  VBR or Variable Bit Rate can be a little squirrelly, so to be safe always choose the highest quality option available.
  6. Find out if the engineer has the same software that the beat was created in.  I have FL Studio XXL so I can get FruityLoops files with the loop bundle and mix the  instrumental with the vocals directly.  It’s very likely that your engineer has software that can work with your format.
  7. If the file was ever a compressed file, you can never make the quality better.  For instance, if a beat-maker emails you a beat as an MP3 and you then convert it to a 16bit 44.1 Khz WAV file, it will never sound better than the MP3 file.  Never try to burn a CD with MP3 versions of the music.  You are just making the problem worse.

Please don’t hesitate to ask questions about file formats.  I can also help you to get great mixes either with advice or you can send me your projects to work some magic.

The Best Vise for Electronic Projects: Panavise 350

Wednesday, January 21st, 2009
Panavise Model 350 Electronics Vise

Panavise Model 350 Electronics Vise

One of the the most important tools on your workbench is your vise.  Without a strong, stable support for your work you will spend hours knocking over junior size vises or “helping-hands” alligator-clip toys. My personal favorite vise is the Panavise 350 [Panavise.com] shown to the left.

The 350 is actually 3 products shipped as a single product. First you get the heavy-duty base, the Panavise 312.  It weighs 2 pounds by itself and at 8 ½ inches wide you won’t be able to tip this baby over. It comes with nice rubber feet to help keep it from sliding and you can mount all of the Pro (300 and series) mounts as well as the Jr. (201) mounts.

Next is the standard 300 base which can hold all of the vise jaws that you could possibly want. It weighs in at 1 ½ lbs, which adds a good deal of stability in itself.

The 350 also comes with the Model 376 self-centering extra-wide jaws!  These jaws have a number of really convenient features.  First the vise is opened and closed with a rotating handle with ball bearings.  You can open or close very quickly without having to take your hand off the handle.  The jaws are reversible so you can hold small items or PCB as big as 9 inches across.  The neoprene jaw pads are grooved to hold your boards and they are replaceable if they should ever wear out.  The Panavise 350 comes with a lifetime warranty also, so no worries about quality here.

Amazon.com has the best deal on the PanaVise 350 Multi-Purpose Work Center which is $69.50 at the time of this posting.

Designing a Baritone Guitar (Part III)

Saturday, January 17th, 2009

To the reader:

The following posts are part of a project that I completed in December of 2008 in which I designed and built a baritone guitar.  I looked at existing designs and tried to correct the problems that I found with the available commercial production instruments.  The end result was a great guitar that exceeded my aesthetic expectations and met my utilitarian requirements.  The original paper from the project is 40 pages long, so I am breaking the work up into installments. Please note that the design of the guitar, the shape of the body, the neck and the headstock are all trademarks of Indecent Music. I do not consent to my ideas being used for commercial purposes, but I would be happy to talk to or help anyone that is interested in building an instrument for themselves. I am reviewing my options for Patents and the design of the instrument should be considered protected by the Patent Pending status.  Thanks so much for your interest!

Hendrik David Gideonse XIX

4 Designing the Baritone Guitar

Based on my experiences with the production models that I tried, I resolved to design an instrument that did not fall prey to the pitfalls mentioned above.  I would optimize the scale length and string gauges to provide for a firm but comfortable amount of string tension.  Learning from bass designs, I would shift the strings towards the tail of the instrument by moving the bridge away from the neck and closer to the tail.

4.1 Woods, Tone and Rigidity

Electric guitars are nearly always made of hardwoods from a small number of  deciduous species from around the world.  Acoustic instruments, however, use resonating tops made of coniferous species like spruce and cedar.  The most popular woods for electric guitar building are rock maple (also known as hard or sugar maples), mahogany (a tropical exotic hardwood native to the West Indies, Central and South America), alder, swamp/white ash (both native to North America), or rosewood and ebony (both exotic hardwoods becoming hard to find).
Each of these woods has its own tonal characteristics as well as grain type, grain figure, hardness and rigidity.  According to Warmoth Direct Guitars [14], mahogany is the warmest of the neck woods, while maple is the brightest with the most defined high frequencies.  Honduran mahogany is the wood used for Gibson guitars’ necks and bodies, while hard maple is the wood typically used in Fender necks.  Body woods are often slightly less dense and softer to allow for a lighter instrument.  Swamp ash, which is very popular with Fender bodies, is a softer, lighter variety compared to Northern hard ash which is harder and heavier.  Alder, basswood and poplar are all slightly softer woods commonly used in body construction as well [15].
I opted to use swamp ash for the body because it would cut down on the weight of the instrument and would still provide a tone in between the warmth of mahogany and the brightness of maple.  Ash has a natural rustic feel to it, even when sanded with 200 grit paper and it is an open-grained wood, which means the grain has deep pores that must be filled in order to get a smooth finish.

Figure 8 A close-up of swamp ash grain
A close-up of swamp ash grain

For the neck, I chose rock maple, which unlike swamp ash, has a closed grain and can be sanded almost as smooth as a polished rock or buffed steel. The neck is the part of the instrument that will be touched the most, and the feel of this critical part affects the player’s impression of the instrument as a whole.  I also used purpleheart in the lamination of the neck blank mostly because of its striking color, but also to tone down the brightness of the maple.

The fingerboard is glued to the top of the neck over the truss rod and the frets are pressed into the fingerboard.  I chose to make the fingerboard from macassar ebony which is a figured ebony with visible grain varying from black to browns and tans.
The lamination technique that I used is very similar to the style shown on the Ibanez bass above.  I ripped three pieces of hard maple to ¾” by 1” and 2 pieces of purpleheart to ¾” by ¼” and then glued all five of the pieces together as shown in Figure 10.  I made sure that I reversed the grain pattern for each piece to try to create the most stable neck blank possible.  The notch cut down the length of the neck for the truss rod is centered on the middle piece of maple, so that the truss rod will not disrupt the various laminations.

Figure 9 A close-up of purpleheart and hard maple
A close-up of purpleheart and hard maple

Figure 10 5-piece neck blank lamination method with 3 1” pieces of rock maple and 2 ¼” pieces of purpleheart.
5-piece neck lamination method

4.2 Angled Headstock and ‘V’ Neck Contour

The shape of the neck is another critical part of the design process that affects string tension, sustain and the feel of the instrument.  The traditional method of the headstock configuration is the angled back headstock used in all string instruments from lutes, violins and viols, as well as guitars.  This angle increases the pressure of the strings on the string nuts and eliminates the use of a string tree to hold the string down onto the headstock as required by the Fender instruments.  Angles from 10° to 15° are common and I opted for 15° as it was an easy multiple of 90°.

Figure 11 A 3D rendering of the neck blank with a 15° angled headstock and radiused fingerboard
3-D rendering of the neck blank

Figure 12 A different angle of the neck blank before carving with guides to show where the frets will be installed
A different angle of the neck blank

The neck back contour is the shape of the neck as cut laterally through the neck.  Historically guitars have used either a ‘C’ or a ‘U’ shape, but Fender pioneered the ‘V’ neck shape which optimizes the player’s ability to wrap his or her thumb round the neck of the instrument.  The ‘V’ has been popular particularly with blues and country musicians. It makes playing open chords easier and more comfortable and is particularly useful for instruments with a longer scale like basses and baritones.

Figure 13 A comparison of the standard ‘C’ neck contour (black) with two more ‘V’ shaped contours [16]
Comparison of neck contours

I chose to use a slightly stronger ‘V’ shape than the two designs above because I was planning on tapering from the ‘V’ at the first fret to the flatter ‘C’ shaped neck by the 12th fret to make it easier to play single notes and bar chords.  The Figure below shows the shape of the neck at the first fret.

Figure 14 The neck contour for the baritone at the 1st fret
Neck contour for the baritone at the 1st fret

4.3 Headstock Shapes

My design goal for the headstock was to use the least amount of wood possible, but still allow the strings to remain straight as they travel from the nut to the tuning machines.  A smaller headstock weighs less and does not affect the balance of the guitar as much as a larger headstock.
The three-top, three-bottom (3+3) traditional symmetrical headstock used on early acoustic instruments and later adopted by Gibson, causes the strings to bend outward from the nut to the tuning spindle on the tuning machine.  This can lead to problems of the string binding at the nut and intermittently slipping, causing tuning problems and unnecessary string breakage.  The 3+3 style headstock is more user-friendly however, in that it is easier to feel which machine the player is tuning on dark stages while still maintaining eye contact with the audience or the panel of a digital tuner.
The design goal of a small headstock, in the 3+3 configuration, is difficult to achieve because the tuning machines on a symmetrical headstock bump into each other if they’re not offset.   This is further complicated by the desire to maintain a straight angle from the string from the nut to the winder.  Figure 15 below shows the many different iterations of the headstock that I went through to find a design that was both visually appealing and effective at maintaining straight string runs while allowing for the tuning machines not to touch.  The center and lower right mockups became the actual headstock in my design.

Figure 15 Various iterations of headstock designs from the earliest to the latest
Various iterations of the headstock designs

The first prototype of the headstock was the upper left model.  The symmetry was appealing, but the tuning machines would not fit so close together on the top holes, for strings 3 and 4. The second version to the right offset locations of the machines slightly, but the tuning machines still butted against each other.  The next two designs, upper right and bottom left, solved the issue of tuning machine spacing, but they were quite unattractive.  Figure 16 below shows the final contour of the tuning machines super-imposed through the surface of the headstock.

Figure 16 The final headstock design with tuning machines super-imposed on surface.
The final headstock design

The final design offset the machines substantially and added the style of an inverted Fender shape to balance the large hips on the body of the instrument.  The final touch is the purpleheart cover over the truss-rod adjustment notch.  The headstock was successful both in the elimination of extra bends in the string and in providing aesthetic balance to the instrument.

Figure 17 Photo of the baritone’s headstock from the front
A photo of the baritone's headstock from the front

Figure 18 Photo of the baritone’s headstock from the back
A photo of the headstock from the back

4.4  Joining the Neck to the Body

The neck joint is the critical connection through which vibrations travel from the nut to the bridge of the instrument.  A poor neck joint will decrease vibrations and reduce the volume and sustain of notes as well as causing an unstable playing experience.  The worst example of this is a bolt-on type neck where the neck pocket is routed too largely for the neck, allowing the player to torque the screws loose while playing.  Over time this could lead to the screws or even the neck breaking.
There are three joint options for the custom guitar builder: bolt-on (actually uses screws), mortise and tenon glued or set neck, and neck-through where the neck continues all the way through the body of the instrument.
The bolt-on neck is the simplest method of attachment and also the least expensive, but is rarely used for custom guitars. The advantages of the bolt-on neck include non-destructive neck replacement and faster manufacturing because gluing time is eliminated.  The primary disadvantage is that the bolt-on connection is often not as rigid as a set-neck or a neck through design, which are said to have increased sustain due to the improved mechanical connection between the body and the neck.  The vast majority of bolt-on necks use Fender’s original measurements for the neck pocket: 2 3/16” wide, 3” long and 5/8” deep.
The second type of neck joint is the mortise and tenon, also known as the set neck.  In short, this is a glued neck joint that uses increased surface area to create a stronger connection between the neck and the body.  The mortise is the neck pocket and the tenon (the end of the neck) is inserted into the mortise.  Great care is taken to ensure that the joint has a high tolerance and that the joint will hold simply with pressure before the joint is glued.
This particular style of joint has been used to connect necks on string instrument bodies for hundreds of years.  Instruments in the viol, violin, and classical guitar families all share the same neck join, which also includes the subset of the dove-tail neck joint.  The classical guitars have a neck that is parallel to the top of the body, while the violin family has necks that tilt back from the face of the instrument.  This angle increases the pressure on the bridge of the instrument and thus improves the length of the sustain of the instrument.  The tilt-back angle (usually 2° To 3°) of the neck requires a taller bridge to prevent the string action from being too low.
In addition to the neck angle, often this style of guitar includes an angled headstock as well.  The angle serves to increase the pressure of the strings on the nut and eliminates the need for a string tree to hold the strings down to work well with the tuning machines.  A great example of this type of guitar in the Gibson Les Paul, which is a solid body guitar that borrows heavily from the look of arch-topped hollow body instruments like violins and viols.
The third style of guitar neck joint is the neck-through style.  This construction technique actually is not a neck joint at all.  The wood of the neck continues through the body of the guitar in one continuous piece.  Les Paul’s “Log” guitar was probably the first neck-through instrument.  This type of design was originally found more often in electric basses than in guitars, but now many models of both are available.  Body wings are attached to the neck core to obtain the traditional shape of the guitar.  The pickups and bridge all are mounted into the neck piece, which contributes to increased sustain.
Most neck-through instruments do not have the angled back neck that requires a higher bridge.  This may counteract the improved sustain of the neck-through design by decreasing pressure on the bridge and nut of the instrument.  The neck-through body design is more complicated to build and manufacture than either the bolt-on or set neck styles.  As a result, most neck-through designs come from higher-end instrument manufacturers and small custom luthier shops.
I chose the mortise and tenon set-neck option because I was interested in an extremely strong rigid joint, but did not want to give up the warmth of a full swamp ash body.  In my design (see Figure 19 below), I allowed for a neck width of 2 3/16,” but during construction opted for a slightly wider neck at the body around 2 5/16.”  In the Figure below you can see both the routing for the neck to fit into the instrument and the template on the left that was used as a guide to route the pocket accurately.

Figure 19 A router template and the neck pocket routed out of the body
A router template and the neck pocket routed out of the body

Figure 20 A 3-D view of the baritone body showing the neck pocket dimensions
3-D rendering of the baritone body

4.5 Body Shape

The body of the guitar makes up the bulk of the size and weight of the instrument and is the part of the instrument that rests against the body and determines the balance of the instrument, both in seated and standing positions.
I designed my instrument with the traditional 20 frets to avoid the need for a large cut-away.  I positioned the bridge of the instrument towards the tail to move the entire length of the strings to the right, bringing the first position closer to me.  I also created a full-sized top horn to position the top strap button at the 11th fret ensuring a comfortable playing position even with a longer neck of 27 ½.”
The unusual body carving has given the baritone its distinctive look.  Some of the carving is merely ornamental, like the ‘S’ curve connecting the top horn to the bottom hip of the guitar, but other features of the carving are designed to make it easier or more comfortable to play.
The cut-away that allows access to the higher frets is a good example of a functional carving.  By streamlining the edges of the instrument and thinning the body at the cut-away, I have improved access to the frets that normally would be difficult.
Another functional carving technique is called the tummy cut (see Figure 18), which removes wood where the player’s belly presses into the instrument.  This allows the instrument to feel like it is wrapping around the performer, and removes wood to decrease the weight of the instrument.  In addition, the top hip of the guitar is contoured to allow the arm to rest on the instrument without hitting a sharp corner of the instrument’s body.  Both the tummy cut and the arm rest cut were pioneered by Fender with the sleek modern design of the Stratocaster.

Figure 21 An example of a tummy cut on the back of a guitar body [17]
An example of a tummy cut on the back of a guitar body

Figure 22 Front of the body of the baritone
The front of the baritone

Figure 23 Back view of the baritone’s body and heel
The back of the baritone's body and heel

Several guitars influenced the shape that I designed: the Parker Fly, Prince’s Cloud Guitar from the end of the 1980’s and the 000 Auditorium style guitars made by C.F. Martin.  The shape of the Martin 000 has been a staple of American instruments for the past century.  The smaller size body is very comfortable both to wear with a strap or to rest on a leg because of the depth and location of the so-called waist of the body.  I used the bottom hips and the waist contour from the 000 guitar as the beginning of the shape of the baritone guitar (See Figure 24).

Figure 24 C.F. Martin’s 000 14 fret Guitar Body Shape used for the “hips” of the baritone body.  From the left to the right: Martin 000 [18], a 000 14-fret body mold [19], the borrowed shaped for the baritone.
000 body comparisons

Figure 25 The Parker Fly, probably the last major innovation in commercially available guitars
The Parker Fly

The contoured shape of the Parker Fly was also an inspiration for the body of the baritone.  The Fly has a dramatically rounded arm rest which effectively shaves a lot of material off to lighten the instrument in addition to making it more comfortable to play.   I also spread the tapered armrest across the entire top hip of the instrument to reduce weight and make playing the instrument more comfortable (See Figure 22).
Prince’s Cloud Guitar was another influence on the design of the body.  This was the first guitar I had seen with an exaggerated top horn that moved the strap button towards the nut of the guitar.  I suspect that this innovation would have made it easier for Prince, with his shorter arm length, to reach the lower positions on the neck.  Prince was the first artist, that I was aware of, who had special guitars made for him to meet his needs both from an ergonomic and aesthetic point of view.

Figure 26 Prince’s Cloud Guitar at the Rock ‘n’ Roll Hall of Fame
Prince's Cloud Guitar

4.6 Pickup Types and Locations

There are a wide variety of pick-ups in use by manufacturers of baritones, with most instruments being targeted towards certain types of music.  Instruments using single-coil lipstick pickups are targeted at the country-western and roots rock genre, while instruments with double coil pickups are targeted toward hard rock and metal.  The traditional baritone sound used in spaghetti westerns, surf rock and country music comes from baritones equipped with single coil, twangy sounding pickups.
I chose to use a humbucking version of Gibson’s famous P-90 soap-bar pickups because I wanted the bright and growling tone of a single coil, but without the associated hum from a single coil P-90.  Seymour Duncan carries a “stacked” P-90 (Figure 28) that positions the second coil beneath the first so it is not visible and influences the sound only minimally.  I placed the pickups on the body so that the pole-pieces of the neck pickup were beneath the 24th fret position and the bridge pickup was beneath the 36th fret position [20]. (See Figure 27)

Figure 28 Seymour Duncan P-90 Stack Pickups
Seymore Duncan P-90 Stack pickups

Figure 27 Baritone body design using fret locations as measurements for pickup placement
Rendering of baritone's body using fret locations to determine pickup locations

These two locations offer a much richer viewpoint to the nodes and anti-nodes of the harmonics of the string.   The string vibrates the least at the nodes and vibrates the most at the anti-nodes.  In addition, the location of the nodes and anti-nodes change as the player shortens the string length by fretting notes.  Generally, pickups closer to the neck have a deeper sound and pickups near the bridge have a brighter sound.  Gibson named the pickups, Rhythm and Lead, to suggest that the bridge pickup would be better for solos, while the rhythm pickup would be better for chords and accompaniment.

5 Conclusion

I created a new guitar design to improve on existing production baritone guitars and to correct problems with the instruments’ balance, rigidity, tone and ergonomics.  The most significant innovation was to change the balance of the instrument by moving the bridge down the guitar to the tail of the instrument and ensuring that the strap button on the top horn of the body is above the 11th fret on the instrument.  This change brings the first position on the instrument closer to the player and improves the ease of playing close to the nut.
The shape of the neck returns to the ‘V’ neck, which makes it easier to hold the instrument comfortably when playing open chords.  As the neck gets closer to the body of the instrument, the back of the neck becomes flatter, making is easier to finger bar-chords.
The neck is laminated from 6 pieces of wood: a macassar ebony fingerboard, three thick layers of hard maple and two thin layers of purpleheart, in order to improve the sustain and tone of the instrument.  The lamination improves the rigidity of the instrument and so it improves the length of time that the guitar vibrates after being plucked.
The pickup pole pieces fall beneath the 24th fret position and the 36th fret position, which are active harmonic locations.  This improves the electric tone of the instrument.  I will continue to make improvements to the guitar in hopes of creating a high-quality production instrument.

References
[14] “Guitar Neck Woods.” Warmoth.com. 2006. Warmoth Direct Guitars. 8 Dec. 2008 <http://www.warmoth.com/guitar/necks/necks.cfm?fuseaction=guitar_neckwoods>.

[15] “Body-Woods.” Warmoth.com. 2006. Warmoth Direct Guitars. 8 Dec. 2008 <http://www.warmoth.com/guitar/options/options_bodywoods.cfm>.

[16] “Back Contours.” WarmothDirect.com. 2006. Warmoth Direct Guitars. 13 Dec. 2008 <http://www.warmoth.com/guitar/necks/necks.cfm?fuseaction=back_profiles>.

[17] Works Cited
Allparts Licensed by Fender Stratocaster Body Sea Foam Green NEW! Digital image. Ebay.com. Ray’s Custom Shop. 12 Dec. 2008 <http://www.rayscustomshop.com/images/wood/sbf-sg-833-bl.jpg>.

[18] Martin 000-28 Norman Blake Acoustic. Digital image. Fullersguitar.com. Fuller’s Vintage Guitar. 8 Dec. 2008 <http://i131.photobucket.com/albums/p312/jermdaddy/martins/normanblake28005.jpg>.

[19] Hall Jr., John F. Martin 000 14 fret building mold. Digital image. Bluescreekguitars.com. Blues Creek Guitars, Inc. 8 Dec. 2008 <http://www.bluescreekguitars.com/catalog/images/000%20(small).jpg>.

[20] Tillman, J. Donald. “Response Effects of Guitar Pickup Position and Width.” Till.com Electronic Music Articles. 17 Oct. 2002. Don Till. 11 Dec. 2008 <http://www.till.com/articles/pickupresponse/index.html>.